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The matchmaking system does a pretty good job of putting you into a game that's at the same point or prior to your own progress so you'll get maximum enjoyment.Ĭo-Op definitely makes the game much easier, especially during the game's "night time" hours when the zombies become more numerous and feral. Anything you collect and earn will come back with you out of the game, and this includes certain missions that are completed as well - depending on your own progress. All of your customizations and level abilities are brought in and out of the game with you.
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Joining a game will put you in the shoes of Dick, one of the side characters you encounter along the way. One player can focus on the combo vehicles while another the specialty weapons. You can be the inventory mule while your buddy puts everything in his life bar to be the tank. Perhaps you want to focus on melee while your friend works on firearms. As the entire campaign can be played at any point in drop-in and drop-out fashion, you can customize your character to utilize abilities your co-op partner might not be focusing in. It's in doing this that the game can lend itself well to co-op play. You'll level up your character unlocking new abilities and upgrading things like life, inventory, or the ability to create new combinations of vehicles/weapons/foods.
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All of these things earn you PP, the game's XP system. You'll find speakers spouting off propaganda to destroy and special challenge missions like killing zombies with only fire or vehicles. You can also find "tragic endings" which showcase people that apparently came to their demise in some sad way. On top of the core game's collectibles of blueprints for weapons and vehicles, there are side items to collect, like Frank West Statues. The game itself is incredibly meaty, too.